!!Espen Aarseth - Selected Publications
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Aarseth, E., & Günzel, S. (Eds.) (2019). Ludotopia.  Berlin: Transcript\\
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Aarseth, E., & Grabarczyk, P. (2018). "An Ontological Meta-Model for Game Research”. DiGRA '18: Proceedings of the 2018 DiGRA International Conference: The Game is the Message.\\
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Sánchez-Mesa, D., Aarseth, Pratten, E., Scolari, R., & Carlos A. (2016). “Transmedia (Storytelling?): A polyphonic critical review”. In D. Sánchez-Mesa, J. Alberich-Pascual, & N. Rosendo (coords.). “Transmedia narratives”. Artnodes, 18, 8-19.\\
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Aarseth, E., & Calleja, G. (2015). “The Word Game: The ontology of an undefinable object” Foundations of Digital Games (FDG) Conference 2015.\\
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Aarseth, E. (2012). “Ad Ludum! The Study of Games From the Colosseum to the Computer”. In T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age (pp. 11-23). Trondheim : Akademika (Trondheim Studies in Greek and Latin; No. 1).\\
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Aarseth, E. (2011). “Define Real, Moron!” Some Remarks on Game Ontologies'. In S. Günzel, M. Liebe & D. Mersch (Eds), DIGAREC Keynote-Lectures 2009/10vol. 6, DIGAREC Series (pp. 50-68). Universität Potsdam, Potsdam.\\
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Aarseth, E. (2007). “A Hollow World: World of Warcraft as Spatial Practice”. In Walker, J., & Corneliussen, H. (Eds.), Digital Culture, Play, and Identity: A World of Warcraft Reader (pp. 111-22). Cambridge, MA: MIT Press.\\
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Aarseth, E., (1997) Cybertext: Perspectives on Ergodic Literature. Baltimore : Johns Hopkins University Press, Tr. Portugese 2005, \\
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Korean 2007, Polish 2014.