Espen Aarseth - Selected Publications#


Aarseth, E., & Günzel, S. (Eds.) (2019). Ludotopia. Berlin: Transcript

Aarseth, E., & Grabarczyk, P. (2018). "An Ontological Meta-Model for Game Research”. DiGRA '18: Proceedings of the 2018 DiGRA International Conference: The Game is the Message.

Sánchez-Mesa, D., Aarseth, Pratten, E., Scolari, R., & Carlos A. (2016). “Transmedia (Storytelling?): A polyphonic critical review”. In D. Sánchez-Mesa, J. Alberich-Pascual, & N. Rosendo (coords.). “Transmedia narratives”. Artnodes, 18, 8-19.

Aarseth, E., & Calleja, G. (2015). “The Word Game: The ontology of an undefinable object” Foundations of Digital Games (FDG) Conference 2015.

Aarseth, E. (2012). “Ad Ludum! The Study of Games From the Colosseum to the Computer”. In T. S. Thorsen (ed.), Greek and Roman Games in the Computer Age (pp. 11-23). Trondheim : Akademika (Trondheim Studies in Greek and Latin; No. 1).

Aarseth, E. (2011). “Define Real, Moron!” Some Remarks on Game Ontologies'. In S. Günzel, M. Liebe & D. Mersch (Eds), DIGAREC Keynote-Lectures 2009/10vol. 6, DIGAREC Series (pp. 50-68). Universität Potsdam, Potsdam.

Aarseth, E. (2007). “A Hollow World: World of Warcraft as Spatial Practice”. In Walker, J., & Corneliussen, H. (Eds.), Digital Culture, Play, and Identity: A World of Warcraft Reader (pp. 111-22). Cambridge, MA: MIT Press.

Aarseth, E., (1997) Cybertext: Perspectives on Ergodic Literature. Baltimore : Johns Hopkins University Press, Tr. Portugese 2005,

Korean 2007, Polish 2014.

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